Korok

Physical Description
When the land flooded, the Great Deku Tree aided his beloved Kokiri into more suitable shapes for the island nations. When the flood stopped, they were secluded in the old Tree’s body, and the Island of Forest Haven was founded. The Korok found that they were able to fly with the aid of the Great Deku Tree’s leaves and flew across the ocean to plant the new seeds of forests across the land. Still ageless but now able to leave, the Korok are still wary of travelers and are frightened by their larger forms.

Korok have wooden bodies no taller than a toddler and cover their face in a marked mask or leaf. Their nose always keeps this object pinned to their face. Each Korok differs from the next, no two being the same. They tend to stand at little over 3’0".

Korok Racial Traits

 * +2 Constitution, +2 Charisma, -4 Strength:  Korok are hardy and fun to be around, but have tiny little arms.
 * Small:  Korok are small creatures and thus gain a +1 size bonus to their AC, +1 size bonus on attack rolls, and +4 size bonus on Stealth checks but suffer a -1 penalty to their CMB and CMD.
 * Slow Speed:  Koroks have a base speed of 20 feet.
 * Fey Blood:  Korok are considered Fey for the purposes of spells and effects. They have low-light vision and need to eat, breathe, and sleep.
 * Bond to the Land:  Korok receive a +2 dodge bonus to AC while in a specific terrain, picked from the Ranger’s Favored Terrain list.
 * Hydrated Vitality:  While submerged completely within a body of natural salt water, fresh water, or brackish water, Korok gain fast healing 2 for a round for up to 2 hit points/level. Stagnant, poisoned, or trapped water does not activate this ability.
 * Fertile Soil:  Sorcerer Korok with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and abilities. Clerics with the Plant domain use their domain powers and spells at +1 caster level.
 * Deku Sprouts:  Korok take no damage from falling. While in midair, Korok can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. They cannot gain height with these wings alone; they merely coasts in other directions as they falls. If subjected to a strong wind or any other effect to rise, they can use the updraft to increase the distance glided.
 * Languages:  Korok characters begin play knowing Common and Deku. Korok with high Intelligence scores can choose from the following: Ancient Hylian, Draconic, Goron, Hylian, Moblin, and Sylvan.